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Build A Bimbo Game
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Instructions - Blackjack Goal: get as close to but not over 21 in hand value. Call: Take another card. Stop: Do not take any more cards and let the dealer have her turn. Flash Game SitesDouble: both players double their stakes, you take one more card and then let the dealer have her turn. Note: In this version you cannot split your hand, a move commonly available in Blackjack. Hand value: Normal cards have the value written on them. Aces are worth 1 or 11, depending on what gives you the best score. Face cards counts as 10. The sum of your hand is displayed on screen beneath your cards. Betting and winning: Every round both player and dealer bets 5 IQ (or 10, if player say 'Double'). The winner of each round takes the pot, or if it is a draw, the pot is divided equally. The first person to drop to an IQ of 40 has lost, and has also completed their bimbo transformation. The other person has then won, and has also become incredibly intelligent. Misc: When Jessica's IQ is high enough she counts cards and calculates probabilities, making her more likely to get a good hand. There is also a cheat toggle box, this rigs the table to give Jessica impossibly good hands as long as it is checked. About Strip poker has always been an interesting thing, but what if the stakes were raised to the bimbofication level? A while ago CycloneSamurai also published several Bimbo Poker and Bimbo Texas holdem sequences that explored this question and I really enjoyed those! My plan is now to bring that experience to an interactive level. To have a better chance at making that a quality game I decided to first have some practice by creating a Blackjack game. That game is now in a state I call complete and thus, here it is! There are a few things I'm not really satisfied with here, the first being the lack of the 'split' move. I was going to add it, but it proved too complicated to add in a quick and easy fashion. Furthermore the dealer was supposed to have a background image just as the player, but I forgot to generate those frames using a transparent background in Kisekae 2, so I decided to just let that slide. I did not fix these things because it would not be very fun and it would take alot of time - time I much rather spend creating the Texas Holdem I'm actually aiming for. Most bugs *should* have been squashed though and there is hopefully no memory leak or other huge performance issue. I will still take suggestions for improving this game, especially if they are fun and/or can be done quickly. I'd especially listen to anything regarding the betting system. The current one is simple and works fine, but it isn't very fun, and I'm not very fond of using IQ directly for this stuff, atleast without any explanation of how it is possible to bet IQ. I will also be happy to take suggestions regarding the upcoming Texas Holdem game, whether concerns betting, how and when transformations should happen, or if you think of anything else that you would like to see in such a game. I will of course not be able to do everything, but having a pool of ideas is always a great help! For now, have fun with this! Software Kisekae 2 - For generating character images Imagemagick - For generating spritesheets FlashDevelop - My Actionscript 3 IDE of choice Update 1.1
Mispell: Literary BimboficationI've just released a new web app: Mispell that you can find on Blushing Defeat. The app uses natural language processing to transform text into something that seems more like what a bimbo might have written, or for that matter, what a bimbo might see if they read something. This is something I've been playing around with for a while after getting the inspiration from MimiDumb's and I've found it to be quite fun. For anyone who is interested, feel free to check it out or read my Mispell blogpost. Have fun! Mispell: Literary BimboficationI've just released a new web app: Mispell that you can find on Blushing Defeat. The app uses natural language processing to transform text into something that seems more like what a bimbo might have written, or for that matter, what a bimbo might see if they read something. This is something I've been playing around with for a while after getting the inspiration from MimiDumb's and I've found it to be quite fun. For anyone who is interested, feel free to check it out or read my Mispell blogpost. Have fun!
This is a repository for Bimbo Holdem Poker, a NSFW erotic transformation poker game which was first published at DeviantArt 2016-01-17 and now resides primarily on BlushingDefeat. As such, this source was made public approximately 3 years after the games release and 1 year after the last update.
The codebase has not been explicitly prepared for an open source release and may therefore be poorly documented in places.
A huge selection of characters: Batman, Green Arrow, Cyborg, Harley Quinn, Nightwing, Superman, Flash and many others. Awesome graphics. Each character with his own tricks and abilitiesli. Collect the team and bring out the best fightersDo you like the game?
The game was developed using FlashDevelop.
UI library
Of particular interest to anyone looking to write a flash game in a similar vein is the UI library I created during the making of this game. It has many components: text field, button and sliders (with a visible grip or more like a loading bar) to name a few. All components can be styled to pretty much anything, although it requires some digging around in code. All components can be created with a single line of code and there are some nice features like being able to add tooltips, automatically fade out and remove buttons etc.
I say library, but there are some peculiarities. The main UI library is located in
/src/ui2 so anyone who wants to use this library can just copy that folder. Some components however, like checkboxes, were never implemented in UI-2, but only exists in UI-1. If you want to use those, you need /src/ui as well. UI-1 has many of the same components as UI-2 as well, but you want to use UI-2 wherever possible.
A requirement for using the libraries is the FlashPunk library. You can download it from their site, but if I remember correctly, I've done some additions to that library. That version is available in
/src/net/flashpunk/ and you could just copy that too.
Every screen in the game is a FlashPunk 'world'. To find out how to use the UI components, checkout any of the BHP worlds in
/src/worlds/ . You may have to dig around a bit, but I'm sure most things can be figured out. One thing to note is that the text rendering is terribly slow for long texts, like those found in the TutorialWorld. As such, worlds with long text has to be pre-loaded or there will be a slight delay when entering them. For BHP, pre-loading is done in LoadingWorld.
If there are any questions, feel free to contact me (Gardamuse).
Licensing
Most code in this application is licensed under the MIT license. However, some parts are licensed differently or at the very least have their own permission notices. Graphical assets are also licensed separately.
This repository is currently distributed with 3 external libraries. Resident evil 4 soundtrack free download. These are only included for convenience and have their own licenses.
All graphical character assets (located under
/assets/gfx/characters ) are copyright to their respective creators. Which character is created by which author is listed on the in-game credits screen, the source for which is located in /src/worlds/CreditsWorld.as . No characters may be used outside of BHP without receiving additional permission from their creators, but they may be used in BHP and any sequels to the game as long as the creator is credited. Upon submission, creators agreed to the following:
By submitting a character or other work, you agree to that it can be used in the current version of Bimbo Holdem Poker and in any possible future sequels. You also agree to that your work may be changed in any way seen fit by the developer(s) and that you do not have the right to demand the removal of your work.
You do however have the right the be included in or removed from the game’s credits section as long as the game is being developed or looked after.
Flash Game Download
Any characters whose creator is not listed was created by me (Gardamuse) and are licensed under CC-BY. This also goes for any remaining, by this readme unmentioned, graphical assets.
I do not currently have any copyright information regarding the graphical assets for fonts, chips, cards and the checkmark icon but they were licensed for commercial use under a permissive license. If possible, the creators should be found and credited here.
All remaining code is available under the MIT license. If you do use this code for something, please also tell me about it by sending an e-mail to [email protected] or [email protected]. I'd be very interested in seeing it used for fun things :)
All license notices can be found under
/licenses/ . Please note that relevant parts of this readme must remain intact and be distributed along with license notices since the work can not otherwise be attributed correctly.
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